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2011年2月9日星期三

How do you think about RMT?

RMT(Real-Money Trading) is always refused by MMORPG operators.
However, why it's spending everywhere?
The point is...? Right, money.
There is money,so there is business, and then company...
"Time is money, friend."just like the Goblin says, busnissmen always try everything they can to make money.
How about their labor,their employee?
They are just for life...

RMT is so bad? Right. It ruined the balance of the MMORPGs.
However, as the MMORPG developed, MMORPG is getting more and more like the real society. Is it fair in real society? It's always a joke about this question.

How about the MMORPGs when facing the real society?
Some parents call them as "Drugs". In China,years ago, some parents even take their children to some very bad organizations who called themselves "Professor" . The children were treated even worse than prisoners.

My point is that if RMT is bad, MMORPG is same when facing the real society. The things we should do is making it healthier!

As the animal nature, human play games for practise the body as the dogs. If we want healthy, we should make the games with body movements like the kinect...

As the same, if you want RMT is healthy for MMORPGs, regulate it.

When society grow up, you can't stop the commerce, the only thing, only right thing you can do is regulating it. It's the same for a virtual society.

How to? haha, you are clever enough!

2011年1月17日星期一

[Guide]Druid VS Frost Mage

In fact, I think the Druid fight frost mage is not that hard,
The point is healing, and constantly kill time with him, he can’t heal.
Use melee damage which does not need mana to slowly caught him dead.


After he used Ice block, Frost Nova, open your whole fire to kill him directly.
Not bad op is enough.

Here are the skills you should know:
Frost Nova, Ring of Frost and Blink
Basically steady play will win.


Phase 1:

Stand positions as follows:  --------------------------------------------------------------
----------------------Long range -----------------------
---------------Healer ---------- Healer ----------------
------------ Long range --- Long range ------------
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--------------------- Melee ---- Melee ----------------
------------- Melee – Frost Mage - Melee --------
--------------------------Tank ----------------------------



The Feral Druid Tank do not need against the technology, but need a very high anti-ice
Almost anti-ice 300+ unbuff
hp 200k +

Opening, the tank went up first to create hatred and pull the Frost Mage back to the crowd. DPS open fire after tank’s taunt.
Frost Mage will hit tank every 5 seconds with an Ice Lancel, and every 10 seconds cast a Cone of Cold to its front,
Injuries are high, but if tank has enough anti-ice, he would not die after 2 or 3 hits, just heal him well.

Every 15 seconds after the opening
Frost Mage will cast frostfire bolt to attack a random target, and to produce a 9-second-long fire DOT.
Over, all will be over 150k damage, remember to make care better job being the target who attacked by frostfire bolt, or someone would die.

We will enter phase2 when about 60% left.


Phase 2:

It is easy to die after the beginning of p2. The Frost Mage not only cast Ice Lance to tank and Cone of Cold outside, buy also cast Frost Nova and Blink every 30 seconds.
Frost Nova will freeze all enemies within 30 yards in place for 10 seconds, can not be lifted, while being empty of hatred. And it will cast frostbolt to the nearest target every 1.5 seconds after Blink.
Note: it will not cast Frostbolt to tank.
One Frostbolt takes around 25000-35000 damage and slow target for 4 seconds and after got two you will be frozen in place for 6 seconds, healing effect was reduced by 99%. Then Frost Mage will continue to attack the target, until the main tank can move freely.

During phase 2 we have to stand close to each other, and then all take turns to move to about two yards in front of the team. Return to the team after being hit by frostbolt, there need an arrangement for the sequence.
Considered the time, it’s best that Frost Mage changes target after casting the first frostbolt.
And more, Frost Mage will not attack the target frozen by Frost Nova.

Since the damage of p2 is enormous, during this time, healers and DPSs please do everything you can. In order to reach 35% - the Phase3.


Phase 3:

P3 hang on until after the fact, almost the ice,
At this time Frost Mage would summon water elemental, and occasional cast blizzard and ring of frost to the target except tank.
These 2 spells can not be countered, damage of blizzard is high and will slow targets, the ring will be permanently frozen.
Seeing the spell effects, run away, in addition to tank healers should also pay attention to other people affected by magic.
The water elemental will disturb us by the water arrows, but not hurt. We can clear it after down the BOSS.


So basically method is over.
Do not have a full, about 20 Druid to be won.

2011年1月7日星期五

[Cataclysm] Horizontal comparison Of 4 Tanks (H.O.T.)

Druid, Warrior, Paladin, Death Knight, which one is better in cataclysm?
Let’s make a comparison.

First, the stamina

Stamina is a basic tank. Experienced stamina is everything WLK, CTM substantial increase in the blood, being killed in a second of tank was likely to decline, the value of stamina is lower.
The previous version, the Bears have been the highest in the blood, the series of nerf to the current CTM, four tanks of the blood back to the same basic level, advantage has not bear blood.
But for the bears, the stamina limit not only enhance the value of life, but also enhance the AP through the ceiling to get revenge, so as to enhance the absorption of Savage defense and hatred.

Armor Specialization and the Mark of the Wild and other tanks a total of stamina ignored the blood of the tank are as follows:

    * Druid: 1 Stamina = 16.324HP, a 10% increase stamina Bear, Heart of the Wild 6% increase in stamina
    * Warrior: 1 Stamina = 16.1HP, 15% protection Specializes in stamina
    * Paladin: 1 Stamina = 16.1HP, 15% protection Specializes in stamina
    * Death Knight: 1 Stamina = 16.481HP, 9% increase in blood Specializes in stamina, stamina the blood area increased by 8%

Four blood for the tank: death knight > Druid> Warrior = Paladin, but the gap between them is very small, 10,000 stamina, the gap is not more than 3000.



Second, the talent reduced injury

    * Druid: 12% of all natural reaction damage reduction, 6% spell damage reduction resilience, a total of 12% physical damage and 18% spell damage reduction
    * Warrior: Defensive Stance 10% damage reduction all
    * Paladin: 10% of all asylum damage reduction talent
    * Death Knight: 6% of the whole blade barrier damage reduction, the blood of the whole area of 8% damage reduction, a total of 14% of all damage reduction

Four tanks on damage reduction by talent -
Physical: Death Knight> Druid> Warrior = Paladin
Spells: Druid> Death Knight> Warrior> Paladin
However, as the Death Knight talent with trigger blade barrier, can not guarantee 100% maintained, it will slightly affect the damage reduction.

Third, the armor

Armor seems to be due to the current display bug, often high and sometimes low, so can’t be reviewed by now.



Fourth, Flee

In CTM the defensive skills were removed, so here's Flee refers only to dodge and parry.
Not like the tank with the plate, bears only one dimension(dodge) is considered to be the most powerful evidence of bears’ frangibility.

The role of the Flee, the Warrior, Paladin, Death Knight 25% of the strength is converted into parry rate, and agility can also increase the Druid’s dodge rate. Meanwhile, the Druid is the only class whose talent can increase the Flee, talent - wild swift and natural reaction mixture increase 10% dodge.
85 to increase 1% dodge, Warriors and Death Knight need 431 agility, Paladin need 305 agility, druids need 243 agility.

Flee the upgrade is subject to diminishing the inevitable impact of "high dodge bear, so the Bears have to bear more of the decline" is wrong, compared to WLK the CTM the reducing formulas and, with no small change.
First of all, or the reduced formula:
1/x'=1/c+k/x
x 'is decreasing after the Flee
Flee before x is decreasing
c is the maximum occupational dodge
k is a constant professional

This formula is not changed and WLK, change the two constants c and k.
[/ Td]
[Td] k
k
Cp
1/Cp
Cd
1/Cd
Warrior
0.9560
65.631440
0.01523660
65.631440
0.01523660
Paladin
0.9560
65.631440
0.01523660
65.631440
0.01523660
Death Knight
0.9560
65.631440
0.01523660
65.631440
0.01523660
Druid
0.9720
N / A
N / A
116.890707
0.008555

Cp and Cd are Warrior, Paladin, Death Knight's parry and dodge upper limit.

The data into the formula,
For the Druids, x '= x / (0.008555x +0.972)
Plate armor for tanks, x'p = xp / (0.0152366xp +0.956)
x'd = xd / (0.0152366xd +0.956)
x '= x'p + x'd

That is
Druid increased by 1% dodge, after decreasing value is greater than the Plate tanks increased by 1% dodge. Also increased by 30% dodge, Druid’s is 24.42% after decreasing which of plate armor  tanks is 21.23%.
Druid increased by 1% dodge, after decreasing the value, to less than the Plate tanks while increasing 0.5% 0.5% dodge and parry. For plate tanks, after increasing 15% parry and 15% dodge, the total of dodge and parry is 25.33%.
Druid increased by 1% dodge, after decreasing the value, approximately equal to plate armor tanks increase 0.25% 0.75% dodge and parry, or 0.75% 0.25% parry and dodge. Plate tanks increased by 22.5% 7.5% parry and dodge, the total of dodge and parry is 24.33%.

It was seen, even if the plate tank improved parry and dodge of 1:1 in order to achieve the max dodge + parry, but after increasing 30% Flee, it’s just less than 1% higher than druid.

However, 10% dodge bears talent is not involved in decreasing, so is not the same 40% decrease Flee, after decreasing Druid Flee is 34.42%, 10% of natural does not participate in decline.
Plate tanks Flee can only reach 31.73%.

CTM, the defense of plate armor is one of them with parry and dodge, but this is not the property of Leather, usually, the total Flee of the plate after conversion is greater than the Leather.
Plate gear, tanks can get higher parry / dodge rating than druid, but considering the plate armor and gear will be hard to recast hit / skilled / proficient to dodge / parry in the early, and Most Leather gears can recast the rapid or crit rate, gears do not have much on the gap Flee. Plus 10% dodge talent, Druid tanks dodge will exceed Plate.

In summary, the conclusion is, in CTM, the Flee of the one-dimensional bear is completely beyond the Plate tanks. 


Fifth, class proficiency

Class proficiency set the properties is for retaining the characteristics of the tank classes, different tanks is very different mode of action, but overall role is to absorb part of the damage.

    * Druid:
      Savage Defense: Every time a 50% chance to crit is triggered, the next melee attack by the absorption of the equivalent of 35% AP damage. 4% per point increase uptake of proficiency. (Note: there are blue posts that before the amendment can not be crit damage by triggering cycle, did not specify on the actual descriptive text, but also have not been tested here in blue posts shall prevail.)
      Savage defense shined in WLK4.01 and beta, so naturally there is no suspense to be severely cut knife.
      Savage Bear defense, damage reduction is fluent in four tanks, the most special one, because the absorption of defense is the Savage and the AP are directly related.
      AP In addition to enhancing agility, strength and other conventional means, even more important is the revenge of this skill. Through talent and aura of the amplification, the increase in AP revenge is a major source of bear AP.
      Revenge: When you hurt, increasing the value equivalent to 5% damage AP, no more than 10% of the maximum value of life; the same time, revenge to 10% every 2 seconds the speed of decay. Therefore, blood BOSS DPS 10 times less than the case, revenge is to provide the AP maximum 10% of blood volume.
      The Savage defense coverage is also more complex calculations up to a rough method to calculate the words:
      If the 30% crit, BOSS attack speed is 2 seconds
      Suppose 2 seconds is a period of time, the attacks which can trigger Savage defense are : each attack after the attack being speeded up, a instant cast with 1.5 second CD and 3 seconds CD's hammer blow.
      Then within 2 seconds
      22% chance to deal 2 attack, 2 defense attack more likely to trigger Savage 43.75%
      55% chance to deal 3 attack, 3 defense attacks triggered Savage is 57.81% chance of
      22% chance to deal 4 attack, attack 4 times more likely to trigger defensive Savage 68.36%
      2 seconds triggers a second Savage is 56.46% chance of defense
      Taking into account the defense did not dodge consumption and led to Savage Savage repeated defense trigger, 2 sec attack BOSS, Savage defensive coverage can generally be considered at 50%.

    * Warrior:
      Block: a chance to take the next melee attack damage reduced by 30%. Exact block: have a chance to take the block can be reduced 60% melee damage. Proficient in each point increase rate of the block rate and the 1.5% precision block.

    * Paladin:
      Block: a chance to take the next melee attack damage reduced by 30%. After the block to withstand natural damage can be reduced 40%, the entire process to maintain. Proficient in each point increase block rate 2.25%.

    * Death Knight:
      Death Strike: The treatment is equivalent to 5 seconds before the damage taken by 20%. Improve the therapeutic effect of 45% talent. Proficient in playing through dead after treatment, you can get the equivalent of a master each point equal to the amount of 6.25% treatment of the blood shield.
      Blood Shield is the trigger to control by the death knight, death knight will often choose to play in the death of more combat when needed, so the blood shield coverage will be reduced.
      Death Knight on the new runic system of small, should be the death blow for 5 seconds with the fastest time, if the BOSS attack speed is 2 seconds, the blood can be seen as the highest 40% shield coverage.

Absorption capacity and coverage of class proficiency form
To 160,000 blood, 30% dodge, 30% crit, 15 master's role as an example
BOSS attack speed for 2 seconds, a single attack damage 40000
BOSS's DPS is 20,000, more than 10% of the blood, so the limit is 16,000 revenge AP upgrade, due to decreasing, usually stable at around 12,000. AP for Druids at this time in more than 30,000 to 30,000 calculations.
 
Druid
Warrior
Paladin
Death Knight
Absorption one time
35% * 30000 * (1 +60%) = 16800
40000 * 30% * (1 +22.5%) = 14700
40000 * 40% = 16000
20000 * 70% * 5 * 20% * (1 +45 %) * 93.75% = 19,031.25
Coverage
50%
32.14%
48.21
<40%

It was seen, in the face 2 seconds attack speed, to face the BOSS with 40000 damage of each attack, four tanks are not proficient in the skills gap between the large absorption of the Death Knight> Druid> Paladin> Warrior, coverage DruidPaladin>( Death Knight)> Warrior

However the coverage of Druid’s Savage defense will be lowered when facing the BOSS whose attack speed is less than 1 second, blood absorption is limited.
Warrior and Paladin’s absorptions depend on the BOSS single attack damage.
Death Knight’s absorption depends on the BOSS' DPS, the coverage is inversely proportional to the BOSS’ attack speed.
If the blood volume change, when facing the BOSS with 2 seconds attack speed, 50,000 damage each attack, absorption was Death Knight>Paladin>warrior>druid.

Class proficiency has advantages and disadvantages, but the face of the general BOSS model, the four tanks played very close to each other. 


Sixth, the blood recovery

In CTM four tanks have their own blood recovery skills, in order to reduce some pressure of healers.
Cite here only a short CD of the continuing blood recovery skills.

    * Druid: Leader of the Pack to strengthen, restore 4% of life after critting, 6 seconds CD.
    * Warrior: Blood Craze, a 10% chance to trigger after injury, 5 seconds back 3% of the value of life.
    * Paladin: Use Holy able to use the language of the glory of prompt treatment, 8 seconds or so once the treatment is about 30000.
    * Death Knight: Death blow 5 seconds once the treatment is equivalent to 5 seconds before the damage BOSS 20%, 45% natural treatment can increase the amount; blood worms for their own treatment of others about 800-1000 per second can be treated.

Their ability to blood recovery Death Knight> Paladin> Druid> Warrior. 


Seven, active skills

Active skills are helping straw for tanks, whether in the open when needed and reasonable initiative skills, often will be considered to be the embodiment of the tank hardness. CTM in the bear years of active skills, lack of a change in the situation, have no less strong in other tanks initiative skills.

Druid
Warrior
Paladin
Death Knight
Long CD Damage reduction skills
survival instinct,3 minutes CD, 50% damage reduction
shield wall CD 2 minutes, 40% damage reduction or CD 4 minutes, 60% damage reduction
guardian of the ancient king, CD 3 minutes, 50% damage reduction
solid ice resilience, CD 3 minutes, reducing 50% of injuries, with immune to Stun
Short CD damage reduction skills
tree bark, CD 1 minutes 12 seconds, all damage reduction of 20%, can not use when controlled
shield block CD 30 seconds,last 10 seconds, increase block  rate by 30%
Divine Protection, CD1 minutes, last 10 seconds, all damage reduce 20%
Bone Shield, CD 1 minutes, 3 times 20% damage reduction
Long CD blood recovery skills
Fury recovery, CD 3 minutes, Increase Maximum Life 30% and 30% of the value of life, and the consumption of 10 rage per second, 0.3% for each point the value of life rage back for 20 seconds.
Last Stand, CD3 minutes, temporarily limit access to the equivalent of 30% of the life value of life for 20 seconds.
Loyal defender, CD 3 minutes, reduce injuries 20%, and injuries can be treated by kill 15% of the maximum life for 10 seconds.
blood family origin,  CD1-minute, Increase Maximum Life 15%, increased by 25% by treatment for 10 seconds. Rune seconds into CD30, treatment of 15% life.
Special skills
\
\
divine guardian, of CD2 minutes, in addition to their team members other than the damage taken by 20% for 6 seconds.
Will of the Necropolis,  built-CD45 seconds to make the life to 35% less damage triggered, reducing damage by 25%, while replacement of a Blood Rune and Rune into CD, 15% can be obtained using life.

   

Long CD Damage reduction skills, except Warrior’s are more flexible and cover a longer time to use Glyph of the shield wall, the remaining three tanks are almost identical.

Short CD damage reduction skills,

    * Druid’s Tree Bark can be used in a coma, the duration by 2 seconds.
    * Warrior's shield block increases block rate, but the block can only absorb physical damage.
    * Paladin’s Divine Protection is normal but useful.
    * Death Knight Shield Although the duration of the bone for up to 5 minutes, but can only withstand three attacks, and the need to consume Unholy Rune, is short in the worst of CD skills.

Long CD blood recovery skills

    * Druid's fury recovery is undoubtedly the strongest, CD 3 minutes 20 seconds duration, and life can return to a maximum equivalent to the maximum (1 +30%) * 0.3% * 10 * 20 = 78% health, enough be unsustainable in the treatment, the blood itself is nearly empty when opened, to the treatment of back to the blue of the time, but their blood can reach the objective point. And similar but different skills to open an additional 30% after the increase in blood does not seem to give priority to the end of the net, this is also a need for detailed testing.
    * Warrior’s last stand, the effect is no change in CD is still 3 minutes 20 seconds.
    * Paladin's loyal defender completely lost its nimbus in WLK, the 2-minute CD of the active skills, must be effective to lethal attack, but fortunately there is a 20% damage reduction, damage reduction as a skill to use. In addition there is a unique addition to the Paladin self-injury skills outside the team by the divine guardian.
    * Death Knight's blood family of origin effects are still very poor, 1 minute CD, 15% and 25% life cap to enhance the therapeutic effect is difficult to play a similar, life-skills, with 30 second CD to restore 15% of the amount of blood runes conversion to poor.
      Death Knight though less effective active skills, but the short CD and passive will trigger the death domain, making the death knight can get longer covered by injuries, so it will not fall in the active skills in the following wind. 


Eighth, Summary

Characteristics of several tanks in the above comparison, the gap between the tanks is not large, the Bears really at a disadvantage in some projects, but they strive in many projects do not even have a great advantage.

In the CTM, no matter which tank class, you need not complain about all day, weak cry, but try to play to their strengths, to fight for their seats in the team or the raid.

2011年1月4日星期二

WOW 425 – 525 Alchemy Guide

#worldofwarcraft

* 425 - 450      27 x [Draught of War] - 27 Cinderbloom
* 450 - 455      5 x [Ghost Elixir] -10 Cinderbloom
* 455 - 460      5 x [Deathblood Venom] - 5 Stormvine
* 460 - 465      5 x [Volcanic Potion] - 5 Cinderbloom, 5 Azshara's Veil
* 465 - 475      11 x [Elixir of the Cobra] - 11 Cinderbloom, 11 Azshara's Veil
You can also make [Deepstone Oil] between 470-475 and then turn the Deepstone Oils into [Mysterious Potion]. You should reach around 477 with this method.
* 475 - 480      5 x [Elixir of Deep Earth] - 10 Heartblossom
* 480 - 490      10 x [Elixir of Impossible Accuracy] - 10 Heartblossom, 10 Cinderbloom
* 490 - 495      5 x [Golemblood Potion] - 5 Heartblossom, 5 Volatile Life
* 495 - 504      It is really important that you stop at 504, you will gain 5 skill points this way when you craft the next recipe.
9 x [Elixir of the Master] - 9 Heartblossom, 9 Twilight Jasmine

Alchemy
* 504 - 509      1 x [Flask of Enhancement] - 8 Twilight Jasmine, 8 Stormvine, 8 Azshara's Veil, 8 Whiptail, 8 Cinderbloom
* 509 - 514    1 x [Lifebound Alchemist Stone] - 50 Volatile Life, 12 Heartblossom, 12 Azsahara's Veil, 12 Cinderbloom
      Skip this part if you don't need the trinket. Transmute one [Dream Emerald] and then start the next recipe in the guide or start making [Flask of Titanic Strength] if Hessonite is expensive (currently it is)
* 514 – 515     1 x [Transmute: Ember Topaz] - 3 Hessonite, 3 Cinderbloom
* 515 - 520      5 x [Transmute: Demonseye] - 15 Nightstone, 15 Twilight Jasmine
      or       5 x [Transmute: Ocean Sapphire] - 15 Zephyrite, 15 Azshara's Veil
* 520 – 525     5 x [Transmute: Amberjewel] - 15 Alicite, 15 Whiptail

Hope this would be helpful! Have fun!

2010年12月28日星期二

Microsoft Kinect reproduction subversive play "World of Warcraft"

The emergence of Microsoft Kinect revolutionized the game a single operation, man machine interaction more thoroughly the concept of the show out. Kinect Microsoft itself is specially designed for the Xbox 360 add-on products, but with the Kinect the "crack"some PC games can also be glamorous experience the charm of Kinect.



Recently the University of California Association of innovative technologies demonstrated by Kinect to manipulate a "World of Warcraft"to video games, in fact, Microsoft did not directly connected to the PC block Kinect features, Microsoft Kinect is open for the PC Attitude, Microsoft also encourages academic institutions into various types of PC applications Kinect even in commercial applications, perhaps the near future we will also see more PC games Kinect conquer, it seems Microsoft is Kinect in 2011 to conquer the public Slogan may not be a bubble.

[Damn Blizzard, Love Sneak] Sneak legendary team is back, Rogue and Druid brothers, efficiency waved to us

These days, a dungeon has been long time to worry about. Office workers, from home after work every day will this play time. After returning home to eat a meal, almost seven on the line 6:30. After more than 10 daily quests it’s almost 7:30

Then hastily queue random, the result is a random could last almost 2 hours or more, which if bad luck there would be only one a dungeon the whole evening.



As the saying goes, man can not be suffocated the urine. In view of their own occupational factors, I am Druid, I remember returning to the sneak team.

The first time after work on the line, in the channel within the call out, first do tests to see if feasible. Then some people are encouraged to register.

Well, let's start that process.

1. At first the team thought Hunter would be disguised as, but not a hunter reaches his 85, so the skills do not quite understand, I decided to take a hunter to have a try. Bear. Tree. Birds. Rogue. Hunter. It’s concluded that hunters still can not join the sneak team.

2. Hunters left, a rogue came in, re-scheduling of the dungeon, think of spiral should be relatively simple to the first row of the vortex, sneak all the way without any obstacles, all the mobs around the smooth, destroy a BOSS. II. Third, so after walking three BOSS plus 18 minutes total time.
Experience: close to the platform, sidebar to go, almost no thieves can disrupt and nausea went over the perfect, safe distance from adequate. 5 people around the mobs hate groups around the lightning ball, destroy Bosses.




3. Then queue into Blackstone, suddenly a bad feel came into my mind, sure enough, it’s not a good idea to take down the No.1 Boss, we decided to bypass it. However, there are two dragon-shaped door guards, anti-invisible. We decided to kill them and continue to explore, because we are the first sneak team. Then walking on the way to No.2, an anti-hidden door guard, killed, to No.2, where a group of cops round-trip patrol, killed, and a dragon next door 2 God goalkeeper, we decided to give up this sneak-Blackstone plans.
Experience: Sneak-Blackstone needs to face more than just the goalkeeper and the goalkeeper against hidden themselves are very strong, 1, 2, are not directly hit, 3 too difficult. Blackstone can not sneak it.

4. One by one kicked them back to the city reorganization, this time random dungeon has been  CD, we decided to single row, I arranged the Lost City. Sneak away from the right after the door to the 1.There are each group of odds on the Boss’s left and right sides. We killed one group for the safety, more room to kill Boss, smooth over. Keep sneaking, crocodile smooth. Then, No.3 , need to clear the patrol plus two businessmen, very easy, smooth to kill 3 and 4 behind.
Experience: need a total clean-up a group next to No.1 and two patrol plus businessmen. This dungeon takes about 26 minutes.

5. Then queue random, same dungeon again, kill odds quickly by the successful experience at the last. Another queue, routed the origin of the hall, teammates have said that this was great, more BOSS and less difficult. Let’s sneak. Then found that we must clear 3 mobs before No.1. It’s simple, two rogues snap two and smoothly killed No.1. Then go to the Boss who is the brother of ICC-No.1- Boss. There are beetles on the road, can not sneak, beetles is simple, then 4 other odds, after successfully killed No.2, we also made an achievement. Back to the hall, all the way to dive into the 4 elements, the need to kill. Before killing the elements, need to clean up the mixed soldier on steps, a total of 4 waves, this is very simple. After killing four elements, then killed 5 Bosses one by one.
Experience: not too much time you could save, but also saved the time of 6-7 wave mobs.

This time has been 22:45 pm, and everyone expressed their good efficiency and continued to queue, but the damn server got a great delay there. Then we decided to rest, tomorrow rematch.

4 dungeons done, the overall feeling of sneaking is feasible. I went to several other dungeons in a circle, except Blackstone has anti-sneak odds, almost did not see them the other dungeon, so if we can scrape together a team, then sneak, efficiency is good. Some people may say no reputation if do not fight mobs, and I want to say, 250 reputation a BOSS, save more time on clean up mobs to fight to other two BOSS, it’s totally worth.

Hope this article could help more ppl who tired of long-time dungeons and get nothing.

2010年12月12日星期日

Wrath Of Blizzard






Analysts speculate on leaked Blizzard release schedule

Last week's leak of a series of internal documents detailing Blizzard's upcoming products has taken a turn away from tabloid headlines with reports of a full investigation underway at the gaming behemoth's China offices. The leak, brought to light by MMOGameSite.com, may be linked to the recent resignation of Ye Weilun, Blizzard China's general manager.

Among other things, the leaked documents indicated that Blizzard could be releasing Diablo 3 and something Starcraft 2-related (dubbed "Phoenix") in 2011. The 5-year roadmap also shows two new World of Warcraft expansions and Blizzard's long-rumored WoW followup, an MMO code-named Titan.

While much of the information surrounding the leak should be taken with a grain of salt (Blizzard has yet to officially confirm any information relating to the story), several analysts and industry reporters have speculated that the scenario seems entirely plausible.

How about your thoughts?

2010年12月8日星期三

Tried Worgen,Cool



#cataclysm

worgen town


Tried a male worgen, feel cool!
1.       Running wild, Prompt spell, 1.5 sec CD, just change the outlook, not the action bar. (really cool)
2.       Darkflight, 3 min CD, continue 10 sec. Good for leveling up. When you get this buff, you can’t change to human.
3.       Auto change to worgen when you are in combat, can’t change to human in combat.
4.       Worgen’s weapon model is as huge as human. It feels oppressive when having a forward somersault. It looks very comfortable when bending.
5.       Shoulder model is huge too, bigger than human’s.

PS: The hair of worgen is below the ear, not on the neck. Just the same as tauren.

2010年12月1日星期三

My WoW cataclysm Tauren Paladin


#worldofwarcraft



Finally, I begin my new character as soon as we can create new class, I chose the tauren paladin which tauren never had before.

Tauren Paladin

For a long time, I play Tauren characters, but the class does not please me very much, warrior, shaman, hunter, druid, etc. 3 days ago I started a tauren paladin, frankly, this extension is very easy for new WoW players.

Landscapes have changed significantly. I can not even find the old places. But the quests are so simple. for a few hours, I finished 100 quests at least, this feel very good.

The Paladin talent changes are also evident. So talent and skills are merged, it is becoming increasingly simple for newbie. I am already level 26 by 2 hours a day.

And for those who would like to preorder cataclysm cd key wow, you are advised to IGXE. It is a site gives us things about games online, like buying gold on wow, gold on shaiya, chaos gold, kinah aion; eve isk etc ...

They also give us power leveling service for almost every mmorpg. Such as wow powerleveling, aion powerleveling, eq powerleveling, etc.

Pre-order wow ctm power leveling



CTM is coming soon!
Do you want to power level a new class or race?
Do you want to get the realm NO.1 achievements?
Do you want to learn new profession skills as soon as possible?

Pope

IGXE is a really safe place for you, they have done the great online game service for 5 years!
Gold, powerleveling, items, accounts, even cosplay props, toys.
They offer everything you want!

Now, what are you waiting for?
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2010年11月25日星期四

what do you need to do in wow 4.0.3


Finally, all of Azeroth have changed. Besides look around new Azeroth, what also should to do?




 


Things you need to do during 4.0.3

1. The main city of the daily cooking

Now there are many daily cooking quests in every main city to pick up, such as in Orgrimmar and Stormwind, you may get new recipes from these quests.

2. To open new flight points

After Azeroth being changed, all flight points have big changes, each map has about 2 or 3 flight points, besides neutral flight points. Now the positions of the flight points have appeared on the map, you can find out these flight points at first.

3. Enhance the prestige / storage points

Quartermaster opening in the main city, players can purchase a garment to enhance the prestige of the main cities, include the worgen and Goblin’s, according to a test, mobs about 15 rep, BOSS about 300 rep. So we can start our new journey of prestige. Justice points can be stored at the same time, the current cap is 4000 points, you can store to purchase level 85 gear in future, no need to be full, because in the 80-85 dungeons, the points will be given far more than the Wrath of the Lich King’s.

 



 


4. Solution of low level tasks

Changes in the mainland, tasks’ achievements in
Eastern Kingdoms and Kalimdor have been completely reset. Such as things in Northrend, each map has its own tasks, for the players who want to pursuit achievements, starting up now, to experience a new world!

5. Deathwing burn me up pls

On currently available information, the death wing will randomly appear on the map of Azeroth everywhere burning man, so find a good place to wait for its coming and collecting the glorious achievement, that must be a cool thing to do.

6. Challenging game - Plant Zombie War

In Hillsbrad Foothills, there is a new little game - Plant Zombie War, not only get achievements, but also access to sunflower small pets, female players do not miss it!

7. New races and new tasks

Another joy is to play a new race to experience the new tasks, the new Goblin / worgen born places have new tasks waiting for you!

2010年11月21日星期日

WOW power leveling



Are you bored or tired of leveling up in wow?
Are you want to play other race or class for CTM?
Don’t you have time when CTM comes?
There is a choice for you, check it out :)

2010年11月18日星期四

Alliance & Horde

wow


Since wow began, there is a unwarranted hatred between Alliance and Horde. Players just keep killing each other, without reason, the only thing they care is ‘KO’.

However, the hatred keeps growing up, finally leads to the result of extreme imbalance. Players of the vulnerable side keep going away. Then the realm begens to appear in a one-side situation. When it comes, game becomes bored.

What is the most stable graphics? Triangle, that’s right. 2-side situation must end to 1. But 3-side situation will last long time. Let’s watch a simple calculator:
1*2=2, 3*2=6.
I means that 2 sides can only have 2 relationships between them, but 3 sides can take 6! The more complicated the relationship is, the more fun we can enjoy.

I really hope the next mmorpg made by Blizzard could be 3-side style. That must be fun!

4.0.3 Mage Neff

 4.0.3 Mage will Neff. As a 3 year old mage, I should feel sad in common sense.However, I feel really happy now!

After playing 4.0.1 for 1 week I stopped wow.I can’t believe the most hard class changed into the most easy one.In the early time I even can’t win a mage who only use ice lance!Then I used to use the ICE-LANCE-STYLE, I massacred players in the battleground.I was so bored and so disappoint that I left.And I was so sad to hear that many mage friends quit.
I hope the 4.0.3 is good enough for us to come back.

WOW Mage

At last, I want to advise those guys who want to power level a mage by now – STOP, mages are already overcrowded!