Questing
To say that the number of quests in EverQuest II is mind-boggling would be an understatement. With hundreds of quests documented in this guide alone, and more being added with every update, you could quite easily spend your whole adventuring career questing. A table of quests has been provided with each zone map for easy access, with detailed walkthroughs of many quests.
If you take the time to methodically make your way through the Isle of Refuge, you are already familiar with the wide variety of quest types in game. Once you leave the Isle, though, there is a much wider variety of quests that come from varied sources. In order to give you some idea of how to answer one of the most common questions of new players ("Ok, I'm a citizen, what now?"), here are some suggestions for finding quests of various types.
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Exploration Quest
(Point of Interest)
The exploration system rewards players for finding new areas within the world. Each time you reach a new one, you see a message stating that you have discovered a new area and hear a brief musical flourish!
For Example, on the Isle of Refuge, when you approach the Mage Tower for the first time you will see:
You have discovered … Malvonicus' Tower
Certain areas give more or less experience depending on the difficulty of finding them, or the level range of the zone you are in. Try to find as many areas as you can! Simply walk around everywhere, leaving no door unopened or pathway unexplored, and you will find the points of interest in the world.
Many of these areas are linked to quests that begin with NPCs as well, so while you may find them once and gain experience, you will want to take note of the location in case you find yourself trying to find this point of interest again.
Collection Quests
Scattered throughout the Shattered Lands you will find small sparkling objects. By gathering these objects you will receive an item that can be added to one of the many collection quests. There are hundreds of collection items scattered throughout the world, see how many you can find!
To add an item to a collection:
1. Gather it from the world. (Put your cursor over it until it turns into a hand, then click.)
2. Examine it.
3. Choose "add to collection" and you will receive a quest to find the remaining items that are part of that collection!
Once you have collected a full set of items, find a collector NPC, and see what he will give you in return for your collection. Collector NPCs can be found in the Isle of Refuge, East Freeport and North Qeynos. Collections to look out for early on include Feathers, Moths, Butterflies, Bone Fragments and Shells.
Hallmark Quests
Throughout your adventuring career, you will find yourself approaching various milestones and thresholds. Three of the most well known include your Citizenship, Class and Subclass quests (as you reach Levels 7, 10 and 20, respectively). Others are to help you gain status points. And others will help you gain the loyalty of one or more groups in your home city. All of these quests are hallmark quests, where you may not earn a new weapon or piece of armor, yet the reward is important enough to take the time to complete it.
Slayer Quests
Become the greatest killer of Gnolls or Goblins to walk the Shattered Lands! The Slayer system tracks the number of times you are victorious in battle against certain monster types. You gain titles by accumulating creature kills! The more kills you have, the better the titles you receive.
Some Creatures Worth Slaying include Goblins, Orcs, Gnolls and many more.
Slayer Ranks include Killer, Initiate Hunter, Accomplished Hunter, Initiate Slayer, Accomplished Slayer, Master Slayer and Destroyer.
Heritage Quests
Many artifacts were lost in the chaos that followed the Shattering. Rumors abound throughout the lands as to where these artifacts might be found. Some NPCs will offer them as a reward for deeds well done, while others must be found by following a trail of clues. Artifacts that can be recovered include coin purses, weapons, and other rare and useful items! But beware, as with any magic of this kind, there is a chance that you may disturb some creature that would have preferred to be left alone!
Some Heritage Quests to look for:
* "These Boots Were Made For. . ."
* "The Return of the Light"
Lore and Legend Quests
Ancient stories are often the best, and this is proven true for those who take the time to visit the libraries in Qeynos and Freeport. In South Qeynos, Sage Indis Surion sells copies of some of these tomes, while Sage Navarius Orvalis offers the same service in North Freeport. Purchase a book, take the time to read it, and you'll find yourself on a new quest. Some tomes inspire you to kill various creatures in the lands, hoping to find the same glory that the hero in the tale gained. Others simply compel you to visit somewhere new, to explore the world and see the sights.
Betrayal Quests
Sometimes you'll decide that you just don't like life in the city you started in. Whether you can't stand the "goodness" of Qeynos any longer, or the "evil" of Freeport is bringing you down, if you want to change city loyalty, the Betrayal quest is for you. If you wish to leave Freeport for Qeynos, Stilus Graphium in East Freeport will help you on your way. If you're looking to leave Qeynos for Freeport, speak to Cordun Brenland in Qeynos Harbor. In either case, you must complete the quest before reaching Level 17. After that level, your loyalty to the city is so strong that you cannot change.
Armor Quests
Everyone can use a little extra protection no matter what your class. Starting at Level 20, there are special quests just for that purpose, depending on what type of armor your new subclass wears. These quests cannot be started before Level 20 because many classes change what armor they are allowed to wear when they choose subclass at Level 20.
Heavy and medium armor wearers (except Defilers and Mystics) speak to Dyric Pire in East Freeport or Ian Cathlan in Qeynos Harbor. Light armor wearers, plus Defilers and Mystics, speak to Vassi Darkscale in North Freeport or Selwyn Oakheart in South Qeynos. Very light armor wearers speak to Kirsteh the Witch in East Freeport or Gildas Cedartree in Elddar Grove.
Catalog Quests
For a small fee, the sages will also sell you a copy of a creature catalog. Take the time to verify the accuracy of the catalog, and you'll earn a small reward. Currently there are three catalogs for sale. Purchase this tome as early as you can afford it, and you'll find that most of the creatures listed will be ones you would encounter early in your adventuring career.
Hidden Quests
As you explore, you'll find quests tucked away in some of the most unusual places. Various items in the world, especially in dungeons, will also be quest initiators. The saying "leave no stone unturned" is very true in this world.
Access Quests
Certain zones in the game are locked until you find the key, password or authorization for entry. Each of these zones has a special access quest that must be completed. Most will require a group to complete, and the zone will require a group to enter, so completing them with friends is a good idea. If you find a door which seems locked, or a portal you can't pass through, it's probably because you don't have the proper access for the zone.
Far Seas Requisition Slips
These slips are random drops off various creatures in the outdoor hunting areas. When read, you are asked to fulfill the requisition by killing creatures in that zone and then reporting to someone in the city with what you have collected. The reward is usually coin, but also occasionally includes a minor magic item.
Tradeskill Wholesaler Tasks
Begun by speaking to a representative in your crafting society, these simple tasks begin by asking you to harvest a certain number of items from the outdoor zones. What you must harvest is currently based on your skill as an adventurer, so if you plan to do these tasks, be sure to keep your harvesting skills up to date. The items must be turned in to the wholesaler to complete the task, so do not use them in crafting an item. The reward is faction with your crafting society and a bit of coin.
Questing Tips
Hail everyone. Continue to hail them as you level, because while you might not be able to get a quest from them at Level 8, you might once you reach Level 15. Take notes of those NPCs who say something indicating you aren't experienced enough.
Examine everything. Many items start quests. When you acquire a new item, whether as a quest reward, purchase or mob drop, Examine it and follow any text to discover new quests. Some quest items disappear from your inventory when you initiate the quest. Others (such as tomes) you will need to refer back to in order to complete the quest, so be careful to not delete an item that you might later need.
Plan your questing strategy. Your quest journal will only hold so many quests (currently 50), so plan carefully where you intend to quest. Some questors prefer to pick a zone or two and complete all the quests that start in that zone. Others will look at where quests complete and decide from that what quests to complete. One of the easiest strategies is to complete "delivery" quests between districts in the city as early as possible, traveling through the zones in some order. Then return and gather all the quests for an appropriate hunting area and complete them.
Save collection items in the bank if possible. Until you have a complete, or nearly complete, collection, don't Examine a collection item to create a new quest. The quest will count in your journal and limit you from starting other quests that may not take as long to complete. Once you examine a collection item and add it to your collection, the item disappears, so if you have to delete the quest later, that item is lost. Watch the broker list, too, if you are collecting. There are often pieces of collections for sale, and you might just be able to free up bank space that way.
Change camera angle if you can't pick up a collection item. Occasionally, the angle of your camera is set so that it makes it hard to target collection items on the ground. Usually if you change to first-person view and look down on the item, you should be able to gather it.
How do I delete a quest? What quests can't I delete? In your quest journal, click on the name of the quest you wish to delete. The "delete" button will highlight if you are allowed to delete the quest. Hallmark and heritage quests cannot be deleted and must be completed before they will be moved out of your journal.
Delete quests you can't immediately complete. Just like creatures, quests have a con system associated with them. If you accept a quest which "cons" yellow or orange to you, it probably makes more sense to delete that quest and come back for it after you have leveled some, than to keep it in your journal. Some quests cannot be deleted, but those quests also do not count toward your journal limit.
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Get a group before starting access quests. Most of the zones that require special access keys will require you to have a group to enter than anyway, so it makes sense to complete the quest as a group if possible. And for those that don't require a group to enter the zone, you'll still find you want a group to help complete the quest if you are trying to enter a level-appropriate zone. Keyed zones tend to be populated with creatures that are very aggressive and very difficult to take down solo.
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