In fact, I think the Druid fight frost mage is not that hard,
The point is healing, and constantly kill time with him, he can’t heal.
Use melee damage which does not need mana to slowly caught him dead.
After he used Ice block, Frost Nova, open your whole fire to kill him directly.
Not bad op is enough.
Here are the skills you should know:
Frost Nova, Ring of Frost and Blink
Basically steady play will win.
Phase 1:
Stand positions as follows: --------------------------------------------------------------
----------------------Long range -----------------------
---------------Healer ---------- Healer ----------------
------------ Long range --- Long range ------------
Not bad op is enough.
Here are the skills you should know:
Frost Nova, Ring of Frost and Blink
Basically steady play will win.
Phase 1:
Stand positions as follows: --------------------------------------------------------------
----------------------Long range -----------------------
---------------Healer ---------- Healer ----------------
------------ Long range --- Long range ------------
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--------------------- Melee ---- Melee ----------------
------------- Melee – Frost Mage - Melee --------
--------------------------Tank ----------------------------
The Feral Druid Tank do not need against the technology, but need a very high anti-ice
Almost anti-ice 300+ unbuff
hp 200k +
Opening, the tank went up first to create hatred and pull the Frost Mage back to the crowd. DPS open fire after tank’s taunt.
Frost Mage will hit tank every 5 seconds with an Ice Lancel, and every 10 seconds cast a Cone of Cold to its front,
Injuries are high, but if tank has enough anti-ice, he would not die after 2 or 3 hits, just heal him well.
Every 15 seconds after the opening
Frost Mage will cast frostfire bolt to attack a random target, and to produce a 9-second-long fire DOT.
Over, all will be over 150k damage, remember to make care better job being the target who attacked by frostfire bolt, or someone would die.
We will enter phase2 when about 60% left.
Phase 2:
It is easy to die after the beginning of p2. The Frost Mage not only cast Ice Lance to tank and Cone of Cold outside, buy also cast Frost Nova and Blink every 30 seconds.
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--------------------- Melee ---- Melee ----------------
------------- Melee – Frost Mage - Melee --------
--------------------------Tank ----------------------------
The Feral Druid Tank do not need against the technology, but need a very high anti-ice
Almost anti-ice 300+ unbuff
hp 200k +
Opening, the tank went up first to create hatred and pull the Frost Mage back to the crowd. DPS open fire after tank’s taunt.
Frost Mage will hit tank every 5 seconds with an Ice Lancel, and every 10 seconds cast a Cone of Cold to its front,
Injuries are high, but if tank has enough anti-ice, he would not die after 2 or 3 hits, just heal him well.
Every 15 seconds after the opening
Frost Mage will cast frostfire bolt to attack a random target, and to produce a 9-second-long fire DOT.
Over, all will be over 150k damage, remember to make care better job being the target who attacked by frostfire bolt, or someone would die.
We will enter phase2 when about 60% left.
Phase 2:
It is easy to die after the beginning of p2. The Frost Mage not only cast Ice Lance to tank and Cone of Cold outside, buy also cast Frost Nova and Blink every 30 seconds.
Frost Nova will freeze all enemies within 30 yards in place for 10 seconds, can not be lifted, while being empty of hatred. And it will cast frostbolt to the nearest target every 1.5 seconds after Blink.
Note: it will not cast Frostbolt to tank.
One Frostbolt takes around 25000-35000 damage and slow target for 4 seconds and after got two you will be frozen in place for 6 seconds, healing effect was reduced by 99%. Then Frost Mage will continue to attack the target, until the main tank can move freely.
During phase 2 we have to stand close to each other, and then all take turns to move to about two yards in front of the team. Return to the team after being hit by frostbolt, there need an arrangement for the sequence.
Considered the time, it’s best that Frost Mage changes target after casting the first frostbolt.
And more, Frost Mage will not attack the target frozen by Frost Nova.
Since the damage of p2 is enormous, during this time, healers and DPSs please do everything you can. In order to reach 35% - the Phase3.
Phase 3:
P3 hang on until after the fact, almost the ice,
At this time Frost Mage would summon water elemental, and occasional cast blizzard and ring of frost to the target except tank.
These 2 spells can not be countered, damage of blizzard is high and will slow targets, the ring will be permanently frozen.
Seeing the spell effects, run away, in addition to tank healers should also pay attention to other people affected by magic.
Note: it will not cast Frostbolt to tank.
One Frostbolt takes around 25000-35000 damage and slow target for 4 seconds and after got two you will be frozen in place for 6 seconds, healing effect was reduced by 99%. Then Frost Mage will continue to attack the target, until the main tank can move freely.
During phase 2 we have to stand close to each other, and then all take turns to move to about two yards in front of the team. Return to the team after being hit by frostbolt, there need an arrangement for the sequence.
Considered the time, it’s best that Frost Mage changes target after casting the first frostbolt.
And more, Frost Mage will not attack the target frozen by Frost Nova.
Since the damage of p2 is enormous, during this time, healers and DPSs please do everything you can. In order to reach 35% - the Phase3.
Phase 3:
P3 hang on until after the fact, almost the ice,
At this time Frost Mage would summon water elemental, and occasional cast blizzard and ring of frost to the target except tank.
These 2 spells can not be countered, damage of blizzard is high and will slow targets, the ring will be permanently frozen.
Seeing the spell effects, run away, in addition to tank healers should also pay attention to other people affected by magic.
The water elemental will disturb us by the water arrows, but not hurt. We can clear it after down the BOSS.
So basically method is over.
Do not have a full, about 20 Druid to be won.
So basically method is over.
Do not have a full, about 20 Druid to be won.
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